All too often, learning technologists, instructional designers, and e-Learning specialists apply inappropriate learning activities in their e-Learning courses. The reasons for this vary between inflexible tool sets, lack of time, lack of instructional design expertise, and more. We see the results of poorly designed e-Learning activities throughout the e-Learning world in courses structured as online books with multiple-choice questions, or online games that, although they may be fun to play, do not properly match the targeted learning objectives. Authoring tools may let designers insert a myriad of activities into a course, but there is no guidance to understand what activities are appropriate in which circumstances, or when and where the activities should be placed.
Participants in this workshop will learn methods for assessing learning requirements and designing creative e-Learning interactions outside of any specific toolset. You'll learn what learning and performance objectives are, so you can think about designing e-Learning interactions that engage students at the most critical level (their learning needs). You'll learn to evaluate content and apply a tried-and-tested methodology for converting content into e-Learning interactions.
In this workshop, you will learn:
- How to analyze content and express performance objectives in measurable ways
- How to build creative e-Learning activity templates based on performance objectives
- How to think about the structure of an activity outside of the tools used to build it
Audience: Novice to intermediate e-Learning designers and developers.
Participant technology requirements: You may bring a laptop if you chose.